![]() ![]() Visuals draw a lot of comparison to Limbo due to its black and white display and the sudden and gory nature of the deaths involved for the two heroes. I would hate to be playing on Uncharted: Golden Abyss while lying on my side only to find that Drake is jumping off to his death. Secondly, the motion controls have to strike a tricky balance between being sensitive enough to trigger without have to resort to wild movements, yet resistant enough to avoid unintentional use. The melee combat seems to introduce a slow-motion camera for touch-moves, which is in danger of breaking the fluid pace that makes Uncharted's combat so addictive. There are only two drawbacks to the PS Vita controls that I have seen. This is especially true now that the PS Vita has implemented the long-sought-after dual analogue sticks – why have we been waiting so long for a handheld to do this? While there are a host of additional touch-screen prompts and ways to control the game, I feel comfortable knowing that I can bring my experiences from Uncharted 2 & 3 and play Golden Abyss as though it were simply another Uncharted title. The core game play of Uncharted: Golden Abyss seems faithful to the main titles from the PlayStation 3. But it's interesting to see how these control additions affect an established title like Uncharted. The newly announced PS Vita seems to combine the graphical power we would expect from a Sony console with the touch screen and tilt control that is now almost a minimum requirement for a handheld gadget. With Uncharted: Golden Abyss that promise of legitimate adventures 'on the go' is closer than ever. Uncharted: Golden Abyss promises the big console experiences on a handheld device – but this time has a few tricks to make accessibility the key.
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