![]() Late game keep balance between defensive decisions and aggresive follow when you get the chance. Trust me, you can help to shut down the enemy carry with ease just landing the Heavy Slam + Yawn combo while any ally with decent damage does the job. So, I suggest you to take Yawn which is also a great move that you can hit very easily if you combo it after a Heavy Slam. But, in low elo, allies don't even know how to take advantage of your powerful Block ability and it becomes a total waste in your build. Most guides will suggest you to choose Block instead of Yawn, and they're right. Try to take the offensive with your team when necessary, but any individual choices should be taken with a Defensive Mind, as you are one of the hardest Pokémon to dive. Mid-game you want to stay in any lane with priority objectives (like Rotom) or in a lane that needs to be defended. If the enemy team is trying to get Rotom, Heavy Slam (your very BEST move) can steal objectives in a lot of situations with a little practice. Plus, Tackle or Heavy Slam perform very strong initiations and the chances to hit a couple of KOs and Scores are high. The Defender capabilities of Snorlax will make hard for you to take advantage in your lane, but in low elo you can reach level 5 or so and perform a gank in the other lane, which is pretty easy and safe using the speed boost berrys in the center part of the map. You don't even need berrys to heal you until you have forgotten Rest. After that, you can go to a bush or to your goal zone and Rest, then reset. If you start short trades with Tackle your partner should do the damage while you absorb the enemy attacks. This just leaves your teammate in a 2 vs 1 situation and, when you wake up the same is waiting for you.ĭespite that, Rest is a wonderful move if you use it wisely. Other than that, play early levels in Defense Mode and please, PLEASE don't be that Snorlax who starts a fight with Tackle and then just press the Rest button. Tackle is also fantastic when following an ally gank. What to do in this situation? You can start fights with your Tackle, but keep the trades short, as you are not really a bruiser. So, your lane is gonna struggle against the enemy if they do have the damage you lack (which is very common on low elo, everyone picks Attackers and Speedsters). Buddy Barrier has been the tide-shifter in so many fights for me.Starting the game you need to have in mind that you are a Defender: lots of resistance, not that much damage. The minute stun is nice as well and might save a carry or give them enough time to land the last hit.Īs Snorlax, you don't get to use your Unite move all that often, so it's best to save it for clutch moments, so even if you are going to get K.O.'d if you don't use it, only use it in the context of a team fight and your Buddy Barrier can be useful to your team. The utility of this ability is fantastic - enemy team took rotom, block it back to their goal enemy grouped up for a fight, move the fight wherever you want. Flail also has a fairly low cooldown which allows you to proc razor claw even more.įor the second move, if you don't take block with Snorlax, you are doing it wrong :D. Flail give a decent amount of HP back if you are low and in a fight, as well as gives you chase ability with the movement speed increase. You level matters as Snorlax, but not as much as a Cinder.įor the first upgraded ability, I like the mobility of Heavy Slam, but Flail is used for the Bruiser context here. I pick up Tackle first for the stun and it procs razor claw way better than Rest does.Īlways be sure to give you carries the last hits. I normally start on the bottom lane, but with the current Rotom meta, where ever you are needed is where you go with Snorlax.
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